Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 419 days ago
4 / 7 / 16
K / D / A
58.8%
Kill participation
1,049.3
Damage / min
13,963g
416.8 gold / min
30
14 placed · 3 cleared
248
7.4 CS / min
Objective control
0
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycant type#1998
Riven · Top
3 / 5 / 11
41.2% KP
24,369
15.3% share
14,272g
276 CS · 8.2/m
iuiuiuiuiu#iuiui
Sylas · Jungle
12 / 6 / 11
67.6% KP
29,538
18.6% share
15,748g
237 CS · 7.1/m
C9 Loki#kr3
Orianna · Mid
4 / 7 / 16
58.8% KP
35,150
22.1% share
13,963g
248 CS · 7.4/m
42141321#CA1
Ezreal · ADC
11 / 3 / 8
55.9% KP
47,141
29.7% share
17,028g
281 CS · 8.4/m
Ty G#Teemo
Teemo · Support
4 / 7 / 13
50% KP
22,741
14.3% share
9,589g
29 CS · 0.9/m
Red side
DefeatI will trade#NA1
Sion · Top
0 / 7 / 9
32.1% KP
19,623
17.1% share
12,822g
285 CS · 8.5/m
tree frog#100
Qiyana · Jungle
10 / 8 / 5
53.6% KP
22,810
19.9% share
14,880g
210 CS · 6.3/m
always plan ahea#TLAPA
Morgana · Mid
6 / 6 / 8
50% KP
24,172
21.1% share
14,454g
231 CS · 6.9/m
fame and glory#known
Draven · ADC
8 / 6 / 4
42.9% KP
35,347
30.8% share
17,001g
299 CS · 8.9/m
Cupic#Hwei
Seraphine · Support
4 / 7 / 11
53.6% KP
12,763
11.1% share
9,472g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
