Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 414 days ago
13 / 4 / 4
K / D / A
77.3%
Kill participation
1,373.7
Damage / min
14,884g
554.7 gold / min
19
9 placed · 4 cleared
235
8.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgorillajones#FIGHT
Yone · Top
1 / 8 / 4
22.7% KP
11,295
13.3% share
9,491g
210 CS · 7.8/m
Spiff#NUNU
Nunu & Willump · Jungle
2 / 8 / 11
59.1% KP
13,591
16% share
8,146g
118 CS · 4.4/m
C9 Loki#kr3
Orianna · Mid
13 / 4 / 4
77.3% KP
36,861
43.4% share
14,884g
235 CS · 8.8/m
MacMouse#Mouse
Sion · ADC
5 / 8 / 3
36.4% KP
15,248
17.9% share
9,702g
173 CS · 6.4/m
MrBrobo#Snorf
Taric · Support
1 / 4 / 14
68.2% KP
7,984
9.4% share
7,608g
36 CS · 1.3/m
Red side
Victorytop taco#GOD
Aatrox · Mid
3 / 5 / 9
37.5% KP
14,944
14.7% share
10,556g
202 CS · 7.5/m
gcgcgcgcgcgcgcgc#äÄä
Jarvan IV · Jungle
1 / 6 / 18
59.4% KP
10,056
9.9% share
10,472g
175 CS · 6.5/m
xêïrzð#cult
Gwen · Top
9 / 4 / 8
53.1% KP
28,053
27.5% share
12,980g
149 CS · 5.6/m
Dreamer#pres
Corki · ADC
11 / 1 / 11
68.8% KP
35,035
34.4% share
15,741g
281 CS · 10.5/m
Richard Yuan#IMT10
Pyke · Support
8 / 6 / 8
50% KP
13,874
13.6% share
9,917g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
