Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 412 days ago
10 / 8 / 12
K / D / A
64.7%
Kill participation
1,343.2
Damage / min
18,562g
456.8 gold / min
43
17 placed · 11 cleared
297
7.3 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwhite space#alynn
Rumble · Top
6 / 8 / 17
60.5% KP
37,673
24% share
16,721g
295 CS · 7.3/m
geonbu#0618
Nidalee · Jungle
6 / 6 / 23
76.3% KP
39,271
25% share
15,126g
198 CS · 4.9/m
Ju3en#NA2
Akali · Mid
12 / 8 / 4
42.1% KP
22,537
14.4% share
15,970g
236 CS · 5.8/m
42141321#CA1
Jhin · ADC
10 / 6 / 14
63.2% KP
37,171
23.7% share
20,709g
386 CS · 9.5/m
VULCAN#5125
Poppy · Support
4 / 6 / 20
63.2% KP
20,203
12.9% share
11,705g
23 CS · 0.6/m
Red side
VictoryThanatoes#kr2
Ambessa · Top
4 / 7 / 5
26.5% KP
23,529
14.6% share
17,943g
324 CS · 8/m
blaberfish2#NA1
Qiyana · Jungle
9 / 8 / 8
50% KP
31,820
19.8% share
18,008g
273 CS · 6.7/m
C9 Loki#kr3
Orianna · Mid
10 / 8 / 12
64.7% KP
54,579
34% share
18,562g
297 CS · 7.3/m
hellaJonnaspicy#420
Caitlyn · ADC
10 / 5 / 6
47.1% KP
34,358
21.4% share
20,826g
359 CS · 8.8/m
Mr Dude#00001
Bard · Support
1 / 10 / 23
70.6% KP
16,440
10.2% share
12,301g
43 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
