Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 412 days ago
14 / 2 / 0
K / D / A
51.9%
Kill participation
1,340.8
Damage / min
13,824g
561.6 gold / min
24
14 placed · 2 cleared
262
10.6 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryphilip#craig
Yorick · Top
6 / 3 / 4
37% KP
24,156
27% share
12,840g
218 CS · 8.9/m
White Canyon#Ken
Trundle · Jungle
5 / 4 / 6
40.7% KP
12,327
13.8% share
10,069g
149 CS · 6.1/m
C9 Loki#kr3
Yone · Mid
14 / 2 / 0
51.9% KP
33,006
36.9% share
13,824g
262 CS · 10.6/m
BOTLOSESUPPDIFF#TRUE
Zyra · ADC
1 / 2 / 4
18.5% KP
16,294
18.2% share
7,756g
134 CS · 5.4/m
hagoromo chalk#NA1
Braum · Support
1 / 4 / 8
33.3% KP
3,671
4.1% share
6,881g
23 CS · 0.9/m
Red side
DefeatBlaiQuistie#6043
Urgot · Top
3 / 10 / 3
40% KP
15,211
19.7% share
8,717g
147 CS · 6/m
FLY Gakgos#F L Y
Xin Zhao · Jungle
3 / 9 / 6
60% KP
10,159
13.1% share
8,236g
127 CS · 5.2/m
IllllllllllllllI#III
Kassadin · Mid
2 / 3 / 4
40% KP
15,551
20.1% share
8,954g
174 CS · 7.1/m
Est Chikenmcpapi#LAN1
Miss Fortune · ADC
2 / 3 / 9
73.3% KP
17,095
22.1% share
11,143g
233 CS · 9.5/m
Heavens Grace#BN2Me
Vel'Koz · Support
5 / 2 / 4
60% KP
19,350
25% share
7,474g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
