Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Defeat
Ranked Solo/Duo · 409 days ago
7 / 7 / 6
K / D / A
35.1%
Kill participation
1,284.1
Damage / min
14,859g
450.3 gold / min
24
13 placed · 3 cleared
221
6.7 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryguanabanaa#meru
Rek'Sai · Top
2 / 8 / 17
38.8% KP
35,363
18.1% share
11,685g
170 CS · 5.2/m
BOBtimer#tank
Poppy · Jungle
8 / 8 / 21
59.2% KP
33,220
17% share
15,128g
153 CS · 4.6/m
pyke420#NA1
Pyke · Mid
24 / 7 / 14
77.6% KP
41,886
21.5% share
17,842g
151 CS · 4.6/m
DARKWINGS#NA3
Ziggs · ADC
14 / 5 / 15
59.2% KP
63,769
32.7% share
22,539g
328 CS · 9.9/m
Isles#000
Bard · Support
1 / 10 / 38
79.6% KP
20,666
10.6% share
9,754g
26 CS · 0.8/m
Red side
DefeatC9 Loki#kr3
Aatrox · Top
7 / 7 / 6
35.1% KP
42,375
23.6% share
14,859g
221 CS · 6.7/m
Spica#001
Nidalee · Jungle
8 / 6 / 16
64.9% KP
38,679
21.5% share
14,591g
185 CS · 5.6/m
El BrayaKing#NA1
Sylas · Mid
7 / 14 / 11
48.6% KP
28,656
15.9% share
12,981g
174 CS · 5.3/m
samekosaba#ÒωÓ
Yunara · ADC
10 / 12 / 14
64.9% KP
47,331
26.3% share
13,792g
182 CS · 5.5/m
Chinese Cow#NA1
Alistar · Support
5 / 10 / 23
75.7% KP
22,824
12.7% share
11,471g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
