Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 399 days ago
5 / 5 / 15
K / D / A
51.3%
Kill participation
1,012.3
Damage / min
11,080g
424.5 gold / min
17
9 placed · 1 cleared
185
7.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkisno#NA1
Viego · Top
9 / 4 / 5
63.6% KP
23,092
25% share
12,327g
165 CS · 6.3/m
love poppy#NA1
Poppy · Jungle
5 / 7 / 9
63.6% KP
20,424
22.1% share
10,076g
139 CS · 5.3/m
blaberfish2#NA1
Akali · Mid
4 / 8 / 8
54.5% KP
17,423
18.9% share
11,318g
168 CS · 6.4/m
Sour Gummy Worm#YUMMY
Cassiopeia · ADC
3 / 10 / 5
36.4% KP
22,662
24.6% share
8,525g
149 CS · 5.7/m
FREE PENTALESS#PxCk
Rell · Support
1 / 10 / 12
59.1% KP
8,639
9.4% share
6,522g
22 CS · 0.8/m
Red side
Victory2wfrevdxsc#NA1
Renekton · Top
4 / 4 / 11
38.5% KP
18,239
15.5% share
10,613g
191 CS · 7.3/m
Evan#lai
Dr. Mundo · Jungle
11 / 2 / 12
59% KP
20,794
17.7% share
14,193g
219 CS · 8.4/m
C9 Loki#kr3
Orianna · Mid
5 / 5 / 15
51.3% KP
26,421
22.5% share
11,080g
185 CS · 7.1/m
Richard Yuan#IMT10
Ezreal · ADC
18 / 5 / 11
74.4% KP
36,384
31% share
15,812g
212 CS · 8.1/m
improving#12345
Neeko · Support
1 / 6 / 27
71.8% KP
15,522
13.2% share
8,563g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
