Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 396 days ago
10 / 4 / 7
K / D / A
33.3%
Kill participation
1,103
Damage / min
15,222g
543.6 gold / min
19
13 placed · 3 cleared
263
9.4 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRevenge#fake
Irelia · Top
10 / 11 / 7
65.4% KP
29,186
27.4% share
15,214g
203 CS · 7.3/m
love poppy#NA1
Poppy · Jungle
0 / 12 / 8
30.8% KP
14,810
13.9% share
8,184g
136 CS · 4.9/m
skyysailorr#NA1
Cassiopeia · Mid
2 / 7 / 3
19.2% KP
15,479
14.6% share
9,949g
224 CS · 8/m
Dreamer#pres
Zeri · ADC
12 / 10 / 5
65.4% KP
33,917
31.9% share
14,662g
212 CS · 7.6/m
Buffing#2001
Lulu · Support
2 / 11 / 15
65.4% KP
12,973
12.2% share
8,009g
20 CS · 0.7/m
Red side
VictoryBorn To Die#L ana
Gragas · Top
19 / 7 / 11
58.8% KP
56,478
36.8% share
15,418g
202 CS · 7.2/m
pentaless#NA4
Nunu & Willump · Jungle
8 / 4 / 19
52.9% KP
19,556
12.7% share
12,699g
155 CS · 5.5/m
C9 Loki#kr3
Jayce · Mid
10 / 4 / 7
33.3% KP
30,883
20.1% share
15,222g
263 CS · 9.4/m
chaengrang#lmao
Sivir · ADC
11 / 5 / 13
47.1% KP
32,046
20.9% share
14,828g
217 CS · 7.8/m
HavingChills#Chill
Sona · Support
3 / 6 / 22
49% KP
14,438
9.4% share
9,277g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
