Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 101 days ago
15 / 5 / 9
K / D / A
60%
Kill participation
1,789.3
Damage / min
17,313g
603.6 gold / min
30
15 placed · 1 cleared
247
8.6 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySir Death Emizel#NA1
Gangplank · Top
5 / 6 / 7
30% KP
28,816
21.7% share
12,537g
237 CS · 8.3/m
snookums#na2
Briar · Jungle
13 / 6 / 7
50% KP
22,530
17% share
16,114g
234 CS · 8.2/m
C9 Loki#kr3
Orianna · Mid
15 / 5 / 9
60% KP
51,324
38.7% share
17,313g
247 CS · 8.6/m
koimiao#有猫饼咩
Senna · ADC
5 / 5 / 14
47.5% KP
19,814
14.9% share
12,822g
164 CS · 5.7/m
Huydonic#1102
Tahm Kench · Support
2 / 7 / 12
35% KP
10,245
7.7% share
8,460g
28 CS · 1/m
Red side
DefeatFrodong#2855
Renekton · Top
4 / 6 / 7
37.9% KP
19,038
18% share
11,455g
215 CS · 7.5/m
الفك#Jaw
Warwick · Jungle
6 / 9 / 12
62.1% KP
17,903
16.9% share
12,672g
179 CS · 6.2/m
Owpm#123
Zed · Mid
8 / 9 / 3
37.9% KP
23,985
22.7% share
12,912g
194 CS · 6.8/m
ODST#111
Yunara · ADC
11 / 10 / 6
58.6% KP
34,946
33% share
15,282g
221 CS · 7.7/m
faint smile#123
Sona · Support
0 / 6 / 17
58.6% KP
9,970
9.4% share
8,806g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
