Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 101 days ago
13 / 4 / 9
K / D / A
64.7%
Kill participation
1,668.9
Damage / min
15,077g
573.3 gold / min
30
12 placed · 1 cleared
255
9.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDoopliss#kindo
Kindred · Top
6 / 7 / 2
42.1% KP
22,596
28.5% share
11,661g
248 CS · 9.4/m
CXZAE#ascfy
Locke · Jungle
4 / 11 / 5
47.4% KP
15,920
20.1% share
9,486g
104 CS · 4/m
PTheUnDead#6312
Fizz · Mid
3 / 7 / 4
36.8% KP
17,103
21.5% share
8,994g
127 CS · 4.8/m
Team kng#NA1
Jhin · ADC
5 / 3 / 4
47.4% KP
16,090
20.3% share
10,981g
197 CS · 7.5/m
PRESS U KEY#BUMP
Bard · Support
1 / 8 / 9
52.6% KP
7,685
9.7% share
6,837g
28 CS · 1.1/m
Red side
VictoryMonkeyMachine#MONKE
Zed · Top
4 / 5 / 3
20.6% KP
21,815
18.9% share
12,266g
198 CS · 7.5/m
TWITCH LOKKIJW#1v9
Ambessa · Jungle
4 / 2 / 6
29.4% KP
10,007
8.7% share
11,415g
204 CS · 7.8/m
C9 Loki#kr3
Ryze · Mid
13 / 4 / 9
64.7% KP
43,893
38.1% share
15,077g
255 CS · 9.7/m
Wayz#NA1
Caitlyn · ADC
11 / 5 / 5
47.1% KP
24,973
21.7% share
16,270g
230 CS · 8.7/m
Dae Jang Geum#Poon
Aurora · Support
2 / 3 / 18
58.8% KP
14,513
12.6% share
9,766g
50 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
