Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 101 days ago
10 / 12 / 7
K / D / A
50%
Kill participation
1,273
Damage / min
17,232g
490.5 gold / min
39
9 placed · 8 cleared
274
7.8 CS / min
Objective control
5
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDeoxys#Lotus
Mordekaiser · Top
5 / 6 / 9
26.4% KP
28,661
17.1% share
14,231g
243 CS · 6.9/m
BallinIsMyThang#NA1
Viego · Jungle
14 / 8 / 10
45.3% KP
33,849
20.2% share
18,577g
274 CS · 7.8/m
Doopliss#kindo
Kindred · Mid
19 / 6 / 8
50.9% KP
62,929
37.5% share
22,350g
339 CS · 9.6/m
Dresden ER#333
Lux · ADC
8 / 7 / 12
37.7% KP
27,875
16.6% share
15,424g
221 CS · 6.3/m
Fin Finaud#NA1
Rell · Support
7 / 7 / 25
60.4% KP
14,499
8.6% share
12,609g
29 CS · 0.8/m
Red side
DefeatEl Macho#Unit
Fiora · Top
7 / 7 / 5
35.3% KP
19,936
14.6% share
16,022g
268 CS · 7.6/m
LeagueOfLysol#NA1
Cho'Gath · Jungle
8 / 14 / 13
61.8% KP
27,398
20.1% share
16,304g
223 CS · 6.3/m
C9 Loki#kr3
Yone · Mid
10 / 12 / 7
50% KP
44,723
32.9% share
17,232g
274 CS · 7.8/m
Andydew#Bueno
Jhin · ADC
8 / 9 / 10
52.9% KP
24,640
18.1% share
16,734g
240 CS · 6.8/m
obtuse goose#NA1
Shaco · Support
1 / 11 / 11
35.3% KP
19,406
14.3% share
9,462g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
