Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 101 days ago
8 / 5 / 9
K / D / A
38.6%
Kill participation
1,219.5
Damage / min
13,051g
501.6 gold / min
26
11 placed · 0 cleared
204
7.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSouthPaw#BDE
Yasuo · Top
0 / 13 / 3
16.7% KP
20,257
19.8% share
8,439g
191 CS · 7.3/m
Zajac#NA1
Vi · Jungle
7 / 9 / 3
55.6% KP
15,141
14.8% share
11,406g
143 CS · 5.5/m
Þhanłºm#NA1
Pantheon · Mid
7 / 5 / 4
61.1% KP
24,416
23.9% share
11,275g
150 CS · 5.8/m
3 sword style#1234
Jhin · ADC
1 / 9 / 10
61.1% KP
16,540
16.2% share
9,977g
170 CS · 6.5/m
coffee bean#NA2
Zyra · Support
3 / 8 / 9
66.7% KP
25,939
25.4% share
8,470g
55 CS · 2.1/m
Red side
VictoryService Dog#mybad
Warwick · Top
19 / 2 / 2
47.7% KP
23,259
22.5% share
14,146g
210 CS · 8.1/m
The Zapper#Buzzy
Jarvan IV · Jungle
4 / 4 / 20
54.5% KP
13,551
13.1% share
11,198g
173 CS · 6.6/m
C9 Loki#kr3
Anivia · Mid
8 / 5 / 9
38.6% KP
31,727
30.8% share
13,051g
204 CS · 7.8/m
iMakeHonduhs#NA1
Tristana · ADC
8 / 3 / 7
34.1% KP
18,163
17.6% share
13,626g
209 CS · 8/m
PlayHugLove#NA1
Maokai · Support
5 / 4 / 17
50% KP
16,462
16% share
8,885g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
