Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 101 days ago
19 / 7 / 4
K / D / A
79.3%
Kill participation
1,662.9
Damage / min
19,865g
605.9 gold / min
42
18 placed · 1 cleared
301
9.2 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatQQQQQQQQQQQQ#NA1
Dr. Mundo · Top
2 / 6 / 9
37.9% KP
23,417
17.5% share
11,499g
219 CS · 6.7/m
Snow2#Nick
Wukong · Jungle
4 / 8 / 11
51.7% KP
19,015
14.2% share
11,416g
173 CS · 5.3/m
C9 Loki#kr3
Syndra · Mid
19 / 7 / 4
79.3% KP
54,516
40.6% share
19,865g
301 CS · 9.2/m
SpectrO4#lucky
Caitlyn · ADC
4 / 8 / 2
20.7% KP
29,640
22.1% share
15,057g
286 CS · 8.7/m
sb123sb123sb123#NA1
Zilean · Support
0 / 6 / 16
55.2% KP
7,605
5.7% share
8,554g
27 CS · 0.8/m
Red side
VictoryEaton#Orn
Ornn · Top
2 / 7 / 10
34.3% KP
30,197
18.9% share
10,617g
177 CS · 5.4/m
LF WIFE#NA9
Kindred · Jungle
10 / 6 / 12
62.9% KP
44,458
27.8% share
16,791g
256 CS · 7.8/m
OuipetTTV#ouip
Galio · Mid
11 / 2 / 11
62.9% KP
31,162
19.5% share
14,888g
210 CS · 6.4/m
Fred Stamponeck3#677
Jinx · ADC
9 / 3 / 12
60% KP
41,192
25.8% share
17,142g
259 CS · 7.9/m
CanEasy#6234
Thresh · Support
3 / 11 / 18
60% KP
12,735
8% share
9,780g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
