Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Defeat
Ranked Solo/Duo · 100 days ago
16 / 8 / 22
K / D / A
80.9%
Kill participation
1,883.9
Damage / min
23,043g
520.9 gold / min
39
20 placed · 1 cleared
376
8.5 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
3
Baron
10
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNoms#boy
Tryndamere · Top
8 / 8 / 14
46.8% KP
45,215
21.9% share
19,835g
326 CS · 7.4/m
Cars 2#KCHOW
Pantheon · Jungle
13 / 12 / 10
48.9% KP
33,735
16.4% share
18,613g
228 CS · 5.2/m
C9 Loki#kr3
Taliyah · Mid
16 / 8 / 22
80.9% KP
83,333
40.4% share
23,043g
376 CS · 8.5/m
IllllllIIlII#aiai
Lux · ADC
6 / 4 / 17
48.9% KP
30,865
15% share
17,479g
302 CS · 6.8/m
Titania#9413
Seraphine · Support
4 / 11 / 23
57.4% KP
12,956
6.3% share
12,651g
64 CS · 1.4/m
Red side
VictoryKirazono#gamer
Zoe · Top
18 / 9 / 9
62.8% KP
73,385
37.1% share
21,881g
298 CS · 6.7/m
Joselitow7#NA1
Wukong · Jungle
9 / 6 / 12
48.8% KP
36,758
18.6% share
21,626g
353 CS · 8/m
Favorgatelol#NA1
Galio · Mid
5 / 13 / 12
39.5% KP
26,528
13.4% share
16,426g
239 CS · 5.4/m
Suckling#BNBNP
Ezreal · ADC
10 / 8 / 8
41.9% KP
45,090
22.8% share
18,094g
260 CS · 5.9/m
BiggFellar#NA1
Thresh · Support
1 / 11 / 19
46.5% KP
15,919
8.1% share
12,202g
31 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
