Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 100 days ago
15 / 2 / 9
K / D / A
72.7%
Kill participation
2,190.1
Damage / min
14,711g
526 gold / min
25
12 placed · 4 cleared
224
8 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFametime#timmy
Garen · Top
11 / 1 / 7
54.5% KP
34,441
22.1% share
15,175g
246 CS · 8.8/m
Goon Freeaks#GTR23
Jarvan IV · Jungle
3 / 9 / 19
66.7% KP
22,018
14.1% share
12,142g
192 CS · 6.9/m
C9 Loki#kr3
Annie · Mid
15 / 2 / 9
72.7% KP
61,251
39.4% share
14,711g
224 CS · 8/m
Oofway#NA0
Jinx · ADC
4 / 12 / 9
39.4% KP
20,777
13.4% share
11,828g
152 CS · 5.4/m
Epic360Boy#Hush
Bard · Support
0 / 7 / 14
42.4% KP
17,134
11% share
7,587g
23 CS · 0.8/m
Red side
DefeatLieutenant Dan#Leg
Kayle · Top
1 / 9 / 4
16.1% KP
11,956
11.9% share
9,784g
207 CS · 7.4/m
ui89#4716
Sylas · Jungle
13 / 6 / 6
61.3% KP
23,545
23.4% share
13,574g
207 CS · 7.4/m
Marcin Jankowski#111
Sion · Mid
2 / 8 / 9
35.5% KP
17,371
17.3% share
8,648g
147 CS · 5.3/m
Charwie#NA1
Senna · ADC
11 / 3 / 13
77.4% KP
28,399
28.2% share
14,320g
181 CS · 6.5/m
Huydonic#1102
Tahm Kench · Support
4 / 7 / 19
74.2% KP
19,291
19.2% share
9,173g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
