Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 100 days ago
16 / 4 / 9
K / D / A
62.5%
Kill participation
1,894.7
Damage / min
18,770g
643.2 gold / min
32
15 placed · 5 cleared
267
9.1 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZuispede#NA1
Gnar · Top
7 / 10 / 6
32.5% KP
27,118
19% share
14,432g
250 CS · 8.6/m
derpyherpydupy#NA1
Neeko · Jungle
11 / 6 / 10
52.5% KP
24,778
17.4% share
15,013g
228 CS · 7.8/m
xKillerSlugx#NA1
Yone · Mid
5 / 5 / 3
20% KP
19,156
13.4% share
12,440g
214 CS · 7.3/m
C9 Loki#kr3
Ezreal · ADC
16 / 4 / 9
62.5% KP
55,294
38.8% share
18,770g
267 CS · 9.1/m
IlllIlIIIIlIlllI#NA1
Zyra · Support
1 / 5 / 17
45% KP
16,252
11.4% share
9,479g
36 CS · 1.2/m
Red side
DefeatSai#kind
Gangplank · Top
10 / 8 / 1
36.7% KP
27,388
26.7% share
16,497g
283 CS · 9.7/m
Dotix#NA1
Singed · Jungle
2 / 10 / 11
43.3% KP
13,697
13.3% share
11,375g
188 CS · 6.4/m
stitch#bluu
Azir · Mid
12 / 4 / 4
53.3% KP
38,169
37.2% share
18,084g
288 CS · 9.9/m
Yanmega#12345
Kai'Sa · ADC
4 / 10 / 6
33.3% KP
14,228
13.8% share
11,604g
170 CS · 5.8/m
miumiu#7sent
Sona · Support
2 / 8 / 12
46.7% KP
9,254
9% share
8,643g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
