Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 100 days ago
9 / 9 / 12
K / D / A
65.6%
Kill participation
1,159.7
Damage / min
14,700g
436.8 gold / min
27
18 placed · 1 cleared
221
6.6 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryqweasdqweasdqw#z z z
Cassiopeia · Top
3 / 7 / 6
28.1% KP
22,915
15.8% share
13,550g
293 CS · 8.7/m
LEAN VEINY DYR#CALM
Udyr · Jungle
10 / 5 / 12
68.8% KP
26,477
18.2% share
17,364g
260 CS · 7.7/m
C9 Loki#kr3
Lee Sin · Mid
9 / 9 / 12
65.6% KP
39,023
26.8% share
14,700g
221 CS · 6.6/m
asldugadfes#2008
Jhin · ADC
9 / 4 / 14
71.9% KP
48,674
33.5% share
19,350g
299 CS · 8.9/m
Supportang#1016
Alistar · Support
1 / 9 / 22
71.9% KP
8,256
5.7% share
10,094g
26 CS · 0.8/m
Red side
DefeatVow#Revng
Zaahen · Top
10 / 6 / 6
47.1% KP
33,598
22% share
16,341g
232 CS · 6.9/m
miller68#1v9
Wukong · Jungle
5 / 7 / 17
64.7% KP
30,927
20.3% share
12,073g
180 CS · 5.3/m
BarbecueRibs#NA1
Syndra · Mid
11 / 7 / 12
67.6% KP
40,930
26.8% share
15,563g
247 CS · 7.3/m
Endeh#meow
Lux · ADC
6 / 5 / 16
64.7% KP
36,297
23.8% share
15,569g
238 CS · 7.1/m
わがまま#Baj
Thresh · Support
2 / 7 / 23
73.5% KP
10,738
7% share
9,247g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
