Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 99 days ago
10 / 12 / 6
K / D / A
41%
Kill participation
1,287.9
Damage / min
19,850g
510.3 gold / min
43
20 placed · 4 cleared
365
9.4 CS / min
Objective control
3
Dragons
1
Baron
12
Towers
4
Inhibitors
0
Herald
3
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrogue#836
Sion · Top
9 / 6 / 10
40.4% KP
38,497
17.6% share
18,687g
284 CS · 7.3/m
SHADEHUNCHOLOVE#meo
Kindred · Jungle
6 / 9 / 17
48.9% KP
35,739
16.3% share
18,139g
286 CS · 7.4/m
Annie Bot#Tibrs
Annie · Mid
18 / 8 / 12
63.8% KP
72,721
33.2% share
20,297g
237 CS · 6.1/m
Sô Khánh Hòa#3004
Kai'Sa · ADC
9 / 8 / 8
36.2% KP
48,355
22.1% share
20,154g
301 CS · 7.7/m
LambNRice#NA1
Vel'Koz · Support
5 / 8 / 11
34% KP
23,558
10.8% share
13,726g
104 CS · 2.7/m
Red side
Defeat1337Waffles#NA01
Locke · Top
17 / 11 / 4
53.8% KP
37,498
22.2% share
19,301g
229 CS · 5.9/m
Norlainak#NA1
Kayn · Jungle
4 / 15 / 8
30.8% KP
25,201
14.9% share
14,207g
195 CS · 5/m
C9 Loki#kr3
Yone · Mid
10 / 12 / 6
41% KP
50,099
29.6% share
19,850g
365 CS · 9.4/m
STUNNED#8314
Heimerdinger · ADC
7 / 5 / 14
53.8% KP
44,283
26.2% share
19,933g
336 CS · 8.6/m
SSW Priest#NA1
Nami · Support
1 / 4 / 23
61.5% KP
12,197
7.2% share
12,408g
58 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
