Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Victory
Ranked Solo/Duo · 99 days ago
20 / 6 / 5
K / D / A
54.3%
Kill participation
2,297.9
Damage / min
17,796g
695.6 gold / min
24
11 placed · 2 cleared
258
10.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgunman#1NA
Rumble · Top
3 / 4 / 6
31% KP
16,049
17.4% share
9,580g
183 CS · 7.2/m
Ulvaric#NA1
Trundle · Jungle
8 / 10 / 4
41.4% KP
14,220
15.4% share
11,939g
191 CS · 7.5/m
SexyYoshi 2000#NA1
Cassiopeia · Mid
6 / 10 / 1
24.1% KP
19,256
20.8% share
8,751g
137 CS · 5.4/m
Black Silence#9029
Samira · ADC
8 / 11 / 5
44.8% KP
24,764
26.8% share
13,496g
190 CS · 7.4/m
UltimateLugia#NA1
Pantheon · Support
4 / 11 / 9
44.8% KP
18,153
19.6% share
8,711g
27 CS · 1.1/m
Red side
VictoryDONTPICK SMOLDER#1210
Yone · Top
4 / 8 / 6
21.7% KP
18,253
14.1% share
10,586g
166 CS · 6.5/m
W2LTZ#BFASP
Zac · Jungle
7 / 3 / 7
30.4% KP
10,857
8.4% share
12,091g
197 CS · 7.7/m
C9 Loki#kr3
Varus · Mid
20 / 6 / 5
54.3% KP
58,788
45.3% share
17,796g
258 CS · 10.1/m
Primecarter2#12356
Syndra · ADC
7 / 9 / 18
54.3% KP
25,157
19.4% share
12,428g
151 CS · 5.9/m
이초홍#SUB
K'Sante · Support
8 / 3 / 16
52.2% KP
16,688
12.9% share
9,959g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
