Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 99 days ago
13 / 10 / 6
K / D / A
63.3%
Kill participation
1,346.5
Damage / min
17,112g
591.8 gold / min
27
8 placed · 3 cleared
246
8.5 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBe there#NA1
Anivia · Top
3 / 7 / 5
26.7% KP
26,338
20.1% share
11,033g
228 CS · 7.9/m
LeagueIsDreadful#NA1
Pantheon · Jungle
6 / 4 / 8
46.7% KP
24,082
18.4% share
12,729g
219 CS · 7.6/m
C9 Loki#kr3
Sylas · Mid
13 / 10 / 6
63.3% KP
38,936
29.7% share
17,112g
246 CS · 8.5/m
Ackula#NO1
Kog'Maw · ADC
6 / 8 / 15
70% KP
33,038
25.2% share
13,962g
223 CS · 7.7/m
Poopicus999#NA1
Braum · Support
2 / 6 / 19
70% KP
8,800
6.7% share
9,643g
30 CS · 1/m
Red side
DefeatBananaEater21#NA1
Yorick · Top
7 / 4 / 4
31.4% KP
30,016
27.1% share
14,986g
276 CS · 9.5/m
Hydroshi#NA1
Jarvan IV · Jungle
3 / 7 / 13
45.7% KP
9,205
8.3% share
10,521g
163 CS · 5.6/m
yaoguang puppy#yaoyi
Ekko · Mid
17 / 6 / 5
62.9% KP
37,103
33.5% share
14,212g
188 CS · 6.5/m
LunaXayah#NA1
Xayah · ADC
4 / 7 / 9
37.1% KP
19,733
17.8% share
10,520g
172 CS · 5.9/m
SirJackson#2006
Camille · Support
4 / 6 / 12
45.7% KP
14,716
13.3% share
8,720g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
