Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 98 days ago
10 / 7 / 21
K / D / A
57.4%
Kill participation
1,326.4
Damage / min
19,674g
513 gold / min
36
7 placed · 3 cleared
313
8.2 CS / min
Objective control
2
Dragons
3
Baron
11
Towers
4
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNoPulseJustMacro#LAW
Ryze · Top
7 / 9 / 6
24.1% KP
39,508
22.1% share
16,700g
289 CS · 7.5/m
caomeieeer#NA1
Kindred · Jungle
16 / 4 / 12
51.9% KP
41,743
23.3% share
20,855g
286 CS · 7.5/m
C9 Loki#kr3
Annie · Mid
10 / 7 / 21
57.4% KP
50,868
28.4% share
19,674g
313 CS · 8.2/m
ワカ ラカ#DDR
Kai'Sa · ADC
20 / 5 / 6
48.1% KP
36,331
20.3% share
22,716g
330 CS · 8.6/m
Hiccup1357#duck
Lulu · Support
1 / 6 / 28
53.7% KP
10,628
5.9% share
12,313g
33 CS · 0.9/m
Red side
DefeatScholar#Town
Garen · Top
5 / 8 / 10
48.4% KP
22,565
13.1% share
14,966g
292 CS · 7.6/m
Bonzi#512
Shaco · Jungle
7 / 11 / 15
71% KP
35,891
20.8% share
15,847g
212 CS · 5.5/m
InsanityEh#NA1
Syndra · Mid
10 / 9 / 9
61.3% KP
34,173
19.8% share
18,891g
285 CS · 7.4/m
WOOPAAA#829
Karthus · ADC
7 / 15 / 10
54.8% KP
56,214
32.5% share
17,079g
259 CS · 6.8/m
SlowCar#NA1
Gragas · Support
2 / 11 / 12
45.2% KP
24,042
13.9% share
10,950g
69 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
