Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 97 days ago
17 / 3 / 7
K / D / A
64.9%
Kill participation
1,495
Damage / min
20,113g
674.6 gold / min
31
4 placed · 7 cleared
228
7.6 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryType 4O Sword#NA1
Gangplank · Top
2 / 10 / 7
24.3% KP
14,608
13.1% share
12,403g
207 CS · 6.9/m
C9 Loki#kr3
Qiyana · Jungle
17 / 3 / 7
64.9% KP
44,577
39.9% share
20,113g
228 CS · 7.6/m
Kursyv#MOBA
Anivia · Mid
12 / 1 / 7
51.4% KP
31,126
27.9% share
16,046g
247 CS · 8.3/m
ODST#111
Caitlyn · ADC
4 / 7 / 4
21.6% KP
16,403
14.7% share
13,497g
250 CS · 8.4/m
月下沙利叶#1011
Karma · Support
2 / 7 / 11
35.1% KP
5,039
4.5% share
8,515g
32 CS · 1.1/m
Red side
DefeatLoneSomeRanger#Rank1
Akali · Top
13 / 10 / 1
50% KP
34,824
35.9% share
14,198g
179 CS · 6/m
Dabao#369
Brand · Jungle
5 / 7 / 5
35.7% KP
14,312
14.8% share
11,996g
211 CS · 7.1/m
Luis#ito
Lucian · Mid
4 / 10 / 0
14.3% KP
19,837
20.5% share
11,140g
235 CS · 7.9/m
mirage window#NA67
Corki · ADC
3 / 7 / 5
28.6% KP
17,839
18.4% share
12,017g
238 CS · 8/m
RetiredProBronze#Pro
Blitzcrank · Support
3 / 4 / 9
42.9% KP
10,076
10.4% share
8,725g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
