Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 96 days ago
14 / 5 / 14
K / D / A
65.1%
Kill participation
1,120.4
Damage / min
17,561g
528.4 gold / min
48
18 placed · 5 cleared
254
7.6 CS / min
Objective control
0
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWhite Snow#NA1
Shen · Top
3 / 8 / 18
53.8% KP
22,638
16.4% share
11,920g
176 CS · 5.3/m
Po Bidau Gustang#tower
Darius · Jungle
6 / 12 / 13
48.7% KP
19,118
13.8% share
15,378g
225 CS · 6.8/m
888#NA2
Katarina · Mid
27 / 7 / 9
92.3% KP
60,614
43.8% share
21,038g
188 CS · 5.7/m
dbxz#NA42
Miss Fortune · ADC
1 / 6 / 15
41% KP
22,298
16.1% share
13,099g
214 CS · 6.4/m
coloride#fishy
Rell · Support
2 / 10 / 26
71.8% KP
13,650
9.9% share
10,745g
18 CS · 0.5/m
Red side
DefeatConvere#8KOH
Jax · Top
8 / 7 / 9
39.5% KP
20,508
14.8% share
12,528g
203 CS · 6.1/m
C9 Loki#kr3
Lee Sin · Jungle
14 / 5 / 14
65.1% KP
37,236
26.8% share
17,561g
254 CS · 7.6/m
Claver#NA2
Locke · Mid
13 / 12 / 10
53.5% KP
28,934
20.8% share
14,534g
175 CS · 5.3/m
evandabank#NA1
Hwei · ADC
6 / 5 / 13
44.2% KP
36,038
25.9% share
15,007g
262 CS · 7.9/m
Defstruction#Jahha
Camille · Support
2 / 10 / 20
51.2% KP
16,263
11.7% share
10,594g
43 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
