Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 95 days ago
9 / 5 / 9
K / D / A
48.6%
Kill participation
1,357.1
Damage / min
15,168g
540.7 gold / min
43
15 placed · 4 cleared
218
7.8 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSparkLOL#1V9
Vayne · Top
2 / 8 / 4
18.8% KP
9,853
9.7% share
7,448g
131 CS · 4.7/m
hot nut#NA1
Evelynn · Jungle
11 / 7 / 4
46.9% KP
29,965
29.5% share
12,780g
183 CS · 6.5/m
Deker#001
Aurora · Mid
8 / 3 / 9
53.1% KP
28,492
28.1% share
12,923g
232 CS · 8.3/m
Mian#DOG
Lucian · ADC
7 / 8 / 6
40.6% KP
17,417
17.1% share
11,465g
182 CS · 6.5/m
DDOSS#NA1
Maokai · Support
4 / 11 / 14
56.3% KP
15,842
15.6% share
9,409g
25 CS · 0.9/m
Red side
VictoryC9 Loki#kr3
Jayce · Top
9 / 5 / 9
48.6% KP
38,068
32.2% share
15,168g
218 CS · 7.8/m
Sneewo#NA1
Hecarim · Jungle
7 / 8 / 10
45.9% KP
16,981
14.4% share
13,757g
221 CS · 7.9/m
PVE wertion#NA1
Annie · Mid
5 / 4 / 8
35.1% KP
19,355
16.4% share
9,637g
142 CS · 5.1/m
살기장인#NA2
Miss Fortune · ADC
10 / 8 / 10
54.1% KP
27,503
23.3% share
15,856g
215 CS · 7.7/m
Zent#NA1
Blitzcrank · Support
6 / 7 / 18
64.9% KP
16,286
13.8% share
10,074g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
