Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 95 days ago
11 / 2 / 4
K / D / A
55.6%
Kill participation
754.6
Damage / min
10,777g
543.4 gold / min
31
13 placed · 2 cleared
160
8.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathopeful#101
Vayne · Top
1 / 9 / 3
36.4% KP
11,326
28.9% share
6,324g
111 CS · 5.6/m
Sky#meia9
Locke · Jungle
2 / 4 / 1
27.3% KP
3,278
8.4% share
7,014g
118 CS · 5.9/m
LoL Park 9AM#0ms
Jayce · Mid
1 / 9 / 1
18.2% KP
6,364
16.2% share
5,978g
140 CS · 7.1/m
Zven#S16XD
Cassiopeia · ADC
4 / 3 / 6
90.9% KP
13,946
35.6% share
10,329g
184 CS · 9.3/m
BuinyuinNA#NA1
Thresh · Support
3 / 2 / 6
81.8% KP
4,303
11% share
5,892g
21 CS · 1.1/m
Red side
VictoryPower#000
Aatrox · Top
6 / 3 / 4
37% KP
15,830
24.9% share
8,313g
143 CS · 7.2/m
C9 Loki#kr3
Lee Sin · Jungle
11 / 2 / 4
55.6% KP
14,967
23.6% share
10,777g
160 CS · 8.1/m
young#0000
Viktor · Mid
4 / 1 / 4
29.6% KP
16,169
25.5% share
10,683g
205 CS · 10.3/m
cosmicmelancholy#chpin
Lux · ADC
4 / 4 / 5
33.3% KP
12,471
19.6% share
8,925g
140 CS · 7.1/m
Bit By Kafuu#GOAT
Rell · Support
2 / 1 / 12
51.9% KP
4,074
6.4% share
6,570g
26 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
