Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 95 days ago
21 / 1 / 3
K / D / A
66.7%
Kill participation
1,892.1
Damage / min
14,655g
646.1 gold / min
22
11 placed · 1 cleared
209
9.2 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAngry Bee Player#NA1
Ornn · Top
4 / 1 / 13
47.2% KP
22,114
21.7% share
10,400g
167 CS · 7.4/m
frick school#NA1
Jarvan IV · Jungle
5 / 5 / 21
72.2% KP
16,881
16.5% share
11,672g
179 CS · 7.9/m
C9 Loki#kr3
Sylas · Mid
21 / 1 / 3
66.7% KP
42,920
42.1% share
14,655g
209 CS · 9.2/m
Nimozu#3838
Sivir · ADC
6 / 3 / 12
50% KP
10,133
9.9% share
11,126g
172 CS · 7.6/m
seal#rumi
Seraphine · Support
0 / 6 / 21
58.3% KP
9,980
9.8% share
6,959g
19 CS · 0.8/m
Red side
DefeatSinningnWinning#Salam
Dr. Mundo · Top
2 / 5 / 1
20% KP
15,527
20% share
8,142g
176 CS · 7.8/m
nooneknows14#23432
Qiyana · Jungle
9 / 6 / 3
80% KP
18,176
23.4% share
14,833g
206 CS · 9.1/m
young#0000
Jayce · Mid
1 / 6 / 9
66.7% KP
17,638
22.7% share
8,097g
190 CS · 8.4/m
Daption#TwTv
Lux · ADC
0 / 8 / 14
93.3% KP
16,189
20.8% share
8,303g
150 CS · 6.6/m
我不想上班T T#不想上啊啊
Senna · Support
3 / 11 / 11
93.3% KP
10,276
13.2% share
7,767g
45 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
