Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 94 days ago
6 / 4 / 13
K / D / A
43.2%
Kill participation
1,233.2
Damage / min
13,508g
518.9 gold / min
18
10 placed · 0 cleared
240
9.2 CS / min
Objective control
2
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatASCEND YOUR MIND#NA1
Olaf · Top
6 / 7 / 4
41.7% KP
19,363
21% share
11,382g
203 CS · 7.8/m
Bengal Emperor#AAZ
Kayn · Jungle
8 / 8 / 10
75% KP
23,517
25.5% share
13,186g
194 CS · 7.5/m
mutatedbullet1#NA1
Orianna · Mid
2 / 12 / 11
54.2% KP
12,873
13.9% share
9,519g
199 CS · 7.6/m
blackrock#nyse
Swain · ADC
4 / 8 / 8
50% KP
20,079
21.7% share
10,658g
160 CS · 6.1/m
Dabao#369
Senna · Support
4 / 9 / 13
70.8% KP
16,496
17.9% share
9,964g
62 CS · 2.4/m
Red side
Victorynotgoodenough#1048
Jayce · Top
6 / 1 / 7
29.5% KP
27,929
18.5% share
13,520g
255 CS · 9.8/m
Terim#0021
Naafiri · Jungle
21 / 4 / 11
72.7% KP
37,632
24.9% share
16,174g
187 CS · 7.2/m
C9 Loki#kr3
Azir · Mid
6 / 4 / 13
43.2% KP
32,105
21.2% share
13,508g
240 CS · 9.2/m
Ilia Topuria#8155
Viktor · ADC
8 / 7 / 17
56.8% KP
42,797
28.3% share
13,334g
198 CS · 7.6/m
Fanthom#LB1
Nautilus · Support
3 / 8 / 20
52.3% KP
10,664
7.1% share
8,851g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
