Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 94 days ago
13 / 5 / 6
K / D / A
67.9%
Kill participation
1,924.1
Damage / min
18,546g
560.9 gold / min
32
12 placed · 6 cleared
326
9.9 CS / min
Objective control
2
Dragons
2
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatApeXsnipe#NA1
Kled · Top
2 / 8 / 12
50% KP
22,963
14% share
11,230g
145 CS · 4.4/m
GulagTravelÅgent#c0pe
Shyvana · Jungle
5 / 9 / 11
57.1% KP
30,956
18.9% share
14,898g
219 CS · 6.6/m
C9 Loki#kr3
Corki · Mid
13 / 5 / 6
67.9% KP
63,623
38.9% share
18,546g
326 CS · 9.9/m
Kipperz#NA1
Jinx · ADC
4 / 12 / 9
46.4% KP
23,689
14.5% share
14,195g
159 CS · 4.8/m
Dan#NA44
Maokai · Support
4 / 14 / 12
57.1% KP
22,260
13.6% share
10,551g
50 CS · 1.5/m
Red side
VictorySkarf#7290
Malphite · Top
1 / 4 / 12
27.1% KP
22,056
12.1% share
9,724g
173 CS · 5.2/m
weakest role#IS JG
Aatrox · Jungle
11 / 10 / 12
47.9% KP
34,231
18.8% share
14,973g
226 CS · 6.8/m
Eyezick#416
Vladimir · Mid
8 / 3 / 9
35.4% KP
39,013
21.4% share
14,768g
282 CS · 8.5/m
Le Roi Des Kons#Zépré
Sivir · ADC
25 / 7 / 11
75% KP
74,157
40.7% share
22,955g
346 CS · 10.5/m
cow chan#moo
Soraka · Support
3 / 4 / 37
83.3% KP
12,717
7% share
12,663g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
