Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 94 days ago
20 / 11 / 7
K / D / A
65.9%
Kill participation
1,202.6
Damage / min
20,806g
566.7 gold / min
48
20 placed · 7 cleared
242
6.6 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatiybc9o2q#iybc9
Hwei · Top
11 / 6 / 7
43.9% KP
30,442
18.2% share
15,699g
205 CS · 5.6/m
kisno#NA1
Zaahen · Jungle
7 / 10 / 11
43.9% KP
32,027
19.2% share
15,544g
250 CS · 6.8/m
chudmaxing#chud1
Zed · Mid
7 / 10 / 13
48.8% KP
36,422
21.8% share
15,090g
243 CS · 6.6/m
qad#NA1
Viktor · ADC
8 / 8 / 13
51.2% KP
47,147
28.2% share
16,865g
307 CS · 8.4/m
Werry#NA1
Pyke · Support
8 / 7 / 16
58.5% KP
21,172
12.7% share
12,513g
30 CS · 0.8/m
Red side
VictoryC9 Loki#kr3
Locke · Top
20 / 11 / 7
65.9% KP
44,156
30.7% share
20,806g
242 CS · 6.6/m
Maxander#NA1
Viego · Jungle
7 / 6 / 7
34.1% KP
22,945
16% share
17,560g
283 CS · 7.7/m
MIDKING#KKKKK
Ryze · Mid
11 / 9 / 9
48.8% KP
45,868
31.9% share
21,127g
385 CS · 10.5/m
Avoh#Ellie
Sivir · ADC
3 / 8 / 19
53.7% KP
22,401
15.6% share
17,434g
278 CS · 7.6/m
Breezyyy#NA1
Shen · Support
0 / 7 / 18
43.9% KP
8,345
5.8% share
10,997g
50 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
