Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 92 days ago
3 / 9 / 15
K / D / A
72%
Kill participation
588.2
Damage / min
10,368g
352.5 gold / min
75
48 placed · 5 cleared
37
1.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdoyouneedahouse#minne
Irelia · Top
2 / 9 / 4
24% KP
18,475
16.5% share
12,340g
252 CS · 8.6/m
ironface#NA1
Nocturne · Jungle
4 / 6 / 8
48% KP
9,399
8.4% share
10,718g
162 CS · 5.5/m
notinterested#404
Naafiri · Mid
6 / 7 / 4
40% KP
27,634
24.7% share
13,050g
230 CS · 7.8/m
Mobility#NA2
Viktor · ADC
10 / 5 / 3
52% KP
39,018
34.9% share
15,667g
296 CS · 10.1/m
C9 Loki#kr3
Camille · Support
3 / 9 / 15
72% KP
17,303
15.5% share
10,368g
37 CS · 1.3/m
Red side
Victoryboss0808#NA1
Ornn · Top
3 / 1 / 12
41.7% KP
18,667
14.5% share
11,826g
224 CS · 7.6/m
Cole Caufield#MTL
Graves · Jungle
9 / 5 / 17
72.2% KP
36,587
28.5% share
17,217g
287 CS · 9.8/m
Lossom#fhTja
Yone · Mid
5 / 5 / 2
19.4% KP
25,763
20.1% share
13,029g
267 CS · 9.1/m
lucky boy syndrm#kit
Kog'Maw · ADC
11 / 6 / 10
58.3% KP
27,232
21.2% share
15,098g
220 CS · 7.5/m
카이로가미#0000
Pantheon · Support
8 / 8 / 12
55.6% KP
20,184
15.7% share
11,501g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
