Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 91 days ago
22 / 4 / 6
K / D / A
65.1%
Kill participation
1,218.8
Damage / min
17,108g
560.9 gold / min
19
6 placed · 0 cleared
242
7.9 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFake Carry#NA1
Malphite · Top
3 / 4 / 3
28.6% KP
17,076
15.2% share
10,760g
187 CS · 6.1/m
Maxander#NA1
Viego · Jungle
7 / 6 / 5
57.1% KP
22,645
20.2% share
14,496g
228 CS · 7.5/m
tachyon#87399
Yone · Mid
3 / 10 / 6
42.9% KP
23,456
20.9% share
12,057g
223 CS · 7.3/m
omnia#ilmgf
Xerath · ADC
5 / 8 / 9
66.7% KP
27,834
24.8% share
11,878g
190 CS · 6.2/m
Ingvar#NA1
Camille · Support
3 / 15 / 6
42.9% KP
21,224
18.9% share
8,091g
16 CS · 0.5/m
Red side
Victory5x5 CHODE#mog
Shen · Top
5 / 2 / 20
58.1% KP
19,076
16.2% share
13,141g
185 CS · 6.1/m
LionBlaze246#NA1
Hecarim · Jungle
4 / 3 / 20
55.8% KP
18,563
15.8% share
13,083g
205 CS · 6.7/m
C9 Loki#kr3
Locke · Mid
22 / 4 / 6
65.1% KP
37,172
31.6% share
17,108g
242 CS · 7.9/m
InoriB#2005
Viktor · ADC
10 / 5 / 20
69.8% KP
33,767
28.7% share
14,631g
230 CS · 7.5/m
bobjuice#42069
Nami · Support
2 / 7 / 26
65.1% KP
9,067
7.7% share
9,333g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
