Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 91 days ago
14 / 2 / 6
K / D / A
74.1%
Kill participation
1,018.6
Damage / min
14,239g
523.5 gold / min
22
7 placed · 4 cleared
216
7.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDenathor#NA1
Gnar · Top
2 / 11 / 5
28% KP
12,812
15.9% share
8,729g
174 CS · 6.4/m
TTV lilredlol1#anna
Kha'Zix · Jungle
8 / 4 / 3
44% KP
19,688
24.5% share
13,572g
219 CS · 8.1/m
nooneknows14#23432
Akali · Mid
5 / 4 / 2
28% KP
13,146
16.4% share
10,193g
197 CS · 7.2/m
Tyler#CATS
Jhin · ADC
7 / 4 / 5
48% KP
15,341
19.1% share
12,353g
231 CS · 8.5/m
Kryoow#dinga
Heimerdinger · Support
3 / 4 / 13
64% KP
19,392
24.1% share
8,312g
36 CS · 1.3/m
Red side
Victoryyayito#5821
Riven · Top
9 / 4 / 7
59.3% KP
22,746
28.1% share
13,711g
222 CS · 8.2/m
MIDKING#KKKKK
Jarvan IV · Jungle
2 / 4 / 14
59.3% KP
12,661
15.6% share
12,415g
218 CS · 8/m
C9 Loki#kr3
Locke · Mid
14 / 2 / 6
74.1% KP
27,707
34.2% share
14,239g
216 CS · 7.9/m
EllvenCyber#ooga
Yasuo · ADC
2 / 9 / 6
29.6% KP
12,104
14.9% share
10,992g
201 CS · 7.4/m
The Last Nap#NA1
Rell · Support
0 / 6 / 17
63% KP
5,826
7.2% share
8,336g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
