Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 90 days ago
6 / 7 / 3
K / D / A
33.3%
Kill participation
701.5
Damage / min
12,252g
474 gold / min
29
13 placed · 3 cleared
227
8.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatC9 Loki#kr3
Jayce · Top
6 / 7 / 3
33.3% KP
18,135
19.7% share
12,252g
227 CS · 8.8/m
rege#dice
Graves · Jungle
4 / 8 / 8
44.4% KP
12,959
14.1% share
9,936g
152 CS · 5.9/m
YaoChan#1238
LeBlanc · Mid
4 / 4 / 6
37% KP
15,921
17.3% share
9,054g
169 CS · 6.5/m
bsq#Lyn
Karthus · ADC
9 / 11 / 12
77.8% KP
38,577
42% share
13,036g
190 CS · 7.4/m
Stickman66#NA1
Alistar · Support
4 / 9 / 14
66.7% KP
6,337
6.9% share
7,749g
23 CS · 0.9/m
Red side
Victorywas#10000
Malphite · Top
4 / 5 / 14
46.2% KP
19,798
17.4% share
11,692g
175 CS · 6.8/m
KennyNg#NA1
Wukong · Jungle
6 / 5 / 7
33.3% KP
14,143
12.5% share
13,103g
222 CS · 8.6/m
young#0000
Viktor · Mid
5 / 2 / 4
23.1% KP
25,010
22% share
11,010g
225 CS · 8.7/m
EXPEDITIOUS#ALIVE
Draven · ADC
16 / 7 / 8
61.5% KP
41,869
36.9% share
20,951g
218 CS · 8.4/m
usu#NA1
Pyke · Support
8 / 8 / 7
38.5% KP
12,725
11.2% share
9,753g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
