Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 88 days ago
13 / 8 / 5
K / D / A
58.1%
Kill participation
1,431.7
Damage / min
16,434g
507.7 gold / min
37
16 placed · 5 cleared
274
8.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKintsugi CT#Art
Cho'Gath · Top
1 / 11 / 5
19.4% KP
6,641
5.8% share
8,647g
132 CS · 4.1/m
TTV Scanning#kai
Nasus · Jungle
6 / 9 / 13
61.3% KP
15,630
13.7% share
12,325g
146 CS · 4.5/m
C9 Loki#kr3
Azir · Mid
13 / 8 / 5
58.1% KP
46,340
40.7% share
16,434g
274 CS · 8.5/m
Kami#Worst
Smolder · ADC
8 / 3 / 13
67.7% KP
32,110
28.2% share
17,001g
266 CS · 8.2/m
Nibbsie#God
Rell · Support
3 / 10 / 22
80.6% KP
13,006
11.4% share
10,786g
28 CS · 0.9/m
Red side
Victoryen passant#yasuo
Yasuo · Top
13 / 5 / 6
46.3% KP
47,567
24.1% share
17,285g
307 CS · 9.5/m
TTV Insightful7#twtv
Karthus · Jungle
14 / 6 / 22
87.8% KP
77,224
39.1% share
17,330g
255 CS · 7.9/m
goongi#000
Xerath · Mid
10 / 4 / 13
56.1% KP
36,506
18.5% share
13,727g
211 CS · 6.5/m
miserable n sad#die
Yunara · ADC
3 / 8 / 11
34.1% KP
21,154
10.7% share
14,518g
257 CS · 7.9/m
tjhzr#NA1
Tahm Kench · Support
1 / 8 / 23
58.5% KP
15,152
7.7% share
9,277g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
