Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 88 days ago
7 / 9 / 12
K / D / A
63.3%
Kill participation
1,460.7
Damage / min
15,315g
465.3 gold / min
33
14 placed · 7 cleared
241
7.3 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryin another life#Renek
Renekton · Top
5 / 5 / 10
50% KP
31,927
19.9% share
15,346g
275 CS · 8.4/m
NovelistHARU#NA1
Naafiri · Jungle
6 / 5 / 7
43.3% KP
21,575
13.4% share
15,481g
255 CS · 7.7/m
C9 Loki#kr3
Syndra · Mid
7 / 9 / 12
63.3% KP
48,082
30% share
15,315g
241 CS · 7.3/m
Lantern#111
Caitlyn · ADC
9 / 6 / 11
66.7% KP
42,426
26.4% share
17,259g
254 CS · 7.7/m
Cosboat#NA1
Bard · Support
3 / 3 / 23
86.7% KP
16,406
10.2% share
11,298g
18 CS · 0.5/m
Red side
Defeatquante#1997
Sion · Top
2 / 7 / 6
28.6% KP
25,861
19% share
11,244g
214 CS · 6.5/m
STARBORNDEATHGOD#KING
Nocturne · Jungle
12 / 9 / 12
85.7% KP
35,047
25.7% share
15,512g
193 CS · 5.9/m
teanivia#PCS
Anivia · Mid
4 / 4 / 7
39.3% KP
25,188
18.5% share
10,689g
196 CS · 6/m
melke#0001
Lucian · ADC
6 / 4 / 10
57.1% KP
32,162
23.6% share
15,994g
270 CS · 8.2/m
sonasty#SONA
Sona · Support
4 / 6 / 15
67.9% KP
17,868
13.1% share
9,904g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
