Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 87 days ago
14 / 9 / 6
K / D / A
55.6%
Kill participation
963.5
Damage / min
17,677g
534.9 gold / min
41
9 placed · 10 cleared
272
8.2 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSteal the show#0508
Jayce · Top
9 / 11 / 6
41.7% KP
42,734
33% share
14,578g
237 CS · 7.2/m
kisno#NA1
Jarvan IV · Jungle
5 / 11 / 10
41.7% KP
22,444
17.3% share
13,876g
234 CS · 7.1/m
C9 Loki#kr3
Locke · Mid
14 / 9 / 6
55.6% KP
31,845
24.6% share
17,677g
272 CS · 8.2/m
LYON Berserker#ddd
Akali · ADC
6 / 8 / 7
36.1% KP
22,479
17.3% share
15,089g
263 CS · 8/m
Wekin Poof#NA1
Rakan · Support
2 / 10 / 18
55.6% KP
10,143
7.8% share
9,954g
27 CS · 0.8/m
Red side
VictoryDenathor#NA1
Swain · Top
6 / 11 / 15
42.9% KP
23,230
15.1% share
13,357g
252 CS · 7.6/m
Cole Caufield#MTL
Qiyana · Jungle
19 / 4 / 18
75.5% KP
54,134
35.2% share
22,421g
243 CS · 7.4/m
Damonte#REAL
Galio · Mid
3 / 8 / 15
36.7% KP
20,071
13.1% share
12,567g
242 CS · 7.3/m
melke#0001
Ezreal · ADC
17 / 7 / 11
57.1% KP
44,927
29.3% share
20,404g
262 CS · 7.9/m
J4NNA#NA1
Janna · Support
4 / 6 / 37
83.7% KP
11,213
7.3% share
13,045g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
