Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jax
Defeat
Ranked Solo/Duo · 86 days ago
7 / 12 / 4
K / D / A
33.3%
Kill participation
1,176
Damage / min
12,668g
396.5 gold / min
29
13 placed · 3 cleared
216
6.8 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatC9 Loki#kr3
Jax · Top
7 / 12 / 4
33.3% KP
37,572
26.6% share
12,668g
216 CS · 6.8/m
Prao#CN2
Hecarim · Jungle
7 / 7 / 13
60.6% KP
31,940
22.6% share
15,559g
239 CS · 7.5/m
RIVEN IS BALANCE#XDD
Locke · Mid
12 / 8 / 6
54.5% KP
34,708
24.6% share
16,858g
250 CS · 7.8/m
Stevie Wonder#1950
Xerath · ADC
4 / 9 / 10
42.4% KP
28,395
20.1% share
13,493g
211 CS · 6.6/m
Kevin7600#7600
Zilean · Support
3 / 8 / 14
51.5% KP
8,578
6.1% share
9,690g
44 CS · 1.4/m
Red side
Victoryhuh#day
Jayce · Top
8 / 7 / 8
36.4% KP
34,154
19.7% share
13,969g
229 CS · 7.2/m
Saucypillow#508
Nunu & Willump · Jungle
7 / 4 / 23
68.2% KP
25,436
14.7% share
13,689g
153 CS · 4.8/m
Lony#OUI
Annie · Mid
2 / 8 / 15
38.6% KP
37,701
21.7% share
11,647g
226 CS · 7.1/m
sangy#NA1
Twitch · ADC
24 / 7 / 7
70.5% KP
51,320
29.6% share
21,504g
218 CS · 6.8/m
サスケ#NA2
Camille · Support
3 / 7 / 25
63.6% KP
24,769
14.3% share
10,778g
45 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
