Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 86 days ago
10 / 4 / 7
K / D / A
54.8%
Kill participation
1,415.3
Damage / min
16,577g
514.3 gold / min
39
13 placed · 9 cleared
302
9.4 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquante#1997
Urgot · Top
15 / 3 / 9
57.1% KP
28,306
22% share
15,764g
223 CS · 6.9/m
Darcy#xoxo
Zyra · Jungle
7 / 6 / 15
52.4% KP
31,391
24.4% share
14,356g
229 CS · 7.1/m
7Wylly7#NA1
Gangplank · Mid
14 / 10 / 11
59.5% KP
33,999
26.4% share
15,904g
219 CS · 6.8/m
DarkDragon48#NA1
Ziggs · ADC
3 / 4 / 11
33.3% KP
20,086
15.6% share
13,336g
230 CS · 7.1/m
Sodium11#02024
Sona · Support
3 / 8 / 26
69% KP
15,046
11.7% share
9,560g
14 CS · 0.4/m
Red side
DefeatMikasa Ackerman#Tempy
Warwick · Top
2 / 11 / 4
19.4% KP
13,033
9.6% share
8,682g
149 CS · 4.6/m
Retrozing#hey
Taliyah · Jungle
8 / 7 / 11
61.3% KP
32,269
23.7% share
16,157g
247 CS · 7.7/m
Eyezick#416
Galio · Mid
9 / 10 / 12
67.7% KP
26,389
19.4% share
12,483g
193 CS · 6/m
C9 Loki#kr3
Viktor · ADC
10 / 4 / 7
54.8% KP
45,621
33.5% share
16,577g
302 CS · 9.4/m
Edmond Dantès#JeanF
Camille · Support
2 / 10 / 14
51.6% KP
18,816
13.8% share
9,468g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
