Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 85 days ago
12 / 4 / 10
K / D / A
75.9%
Kill participation
1,072.9
Damage / min
15,690g
514.7 gold / min
24
7 placed · 1 cleared
257
8.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGabeXboss#NA1
Yone · Top
1 / 5 / 4
20.8% KP
15,428
16.8% share
10,278g
235 CS · 7.7/m
Blackmage#AHHHH
Viego · Jungle
8 / 5 / 2
41.7% KP
14,931
16.3% share
13,428g
204 CS · 6.7/m
ban malph#NA1
Quinn · Mid
4 / 6 / 4
33.3% KP
23,341
25.4% share
11,965g
211 CS · 6.9/m
Asexual#Asex
Xerath · ADC
11 / 7 / 8
79.2% KP
34,240
37.3% share
15,165g
252 CS · 8.3/m
Tytykiller#login
Soraka · Support
0 / 6 / 18
75% KP
3,920
4.3% share
8,493g
31 CS · 1/m
Red side
VictoryTy G#Teemo
Teemo · Top
6 / 2 / 4
34.5% KP
33,327
29% share
13,571g
276 CS · 9.1/m
EKim09#NA1
Hecarim · Jungle
4 / 5 / 16
69% KP
20,234
17.6% share
13,254g
222 CS · 7.3/m
C9 Loki#kr3
Locke · Mid
12 / 4 / 10
75.9% KP
32,705
28.5% share
15,690g
257 CS · 8.4/m
jalen brunson#nynyk
Aphelios · ADC
5 / 10 / 3
27.6% KP
16,451
14.3% share
13,221g
208 CS · 6.8/m
Viagra Vinegar#NA1
Seraphine · Support
2 / 3 / 19
72.4% KP
12,070
10.5% share
11,254g
70 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
