Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 84 days ago
17 / 7 / 9
K / D / A
65%
Kill participation
1,447.9
Damage / min
16,046g
605.1 gold / min
22
12 placed · 1 cleared
222
8.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCan1ne#NA1
Nasus · Top
5 / 1 / 9
35% KP
15,716
14.1% share
10,925g
168 CS · 6.3/m
NovelistHARU#NA1
Shyvana · Jungle
12 / 5 / 12
60% KP
22,816
20.5% share
16,159g
209 CS · 7.9/m
C9 Loki#kr3
Cassiopeia · Mid
17 / 7 / 9
65% KP
38,393
34.4% share
16,046g
222 CS · 8.4/m
Stevie Wonder#1950
Twisted Fate · ADC
5 / 8 / 17
55% KP
20,551
18.4% share
13,280g
203 CS · 7.7/m
Shimmer#NA1
Rakan · Support
1 / 7 / 32
82.5% KP
14,029
12.6% share
9,614g
21 CS · 0.8/m
Red side
DefeatMikasa Ackerman#Tempy
Yone · Top
4 / 6 / 1
17.9% KP
20,568
20.6% share
11,156g
240 CS · 9.1/m
Friend of Forest#Ivern
Ivern · Jungle
7 / 8 / 11
64.3% KP
14,039
14.1% share
10,491g
122 CS · 4.6/m
Haisen#1843
Viktor · Mid
5 / 7 / 7
42.9% KP
24,657
24.7% share
10,318g
193 CS · 7.3/m
me fight only#439
Caitlyn · ADC
7 / 9 / 4
39.3% KP
20,797
20.8% share
14,562g
211 CS · 8/m
Crucile#Coach
Camille · Support
5 / 10 / 10
53.6% KP
19,837
19.9% share
9,555g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
