Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 84 days ago
7 / 7 / 16
K / D / A
69.7%
Kill participation
1,248.2
Damage / min
18,376g
499.8 gold / min
48
19 placed · 3 cleared
333
9.1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathuh#day
Gragas · Top
8 / 8 / 15
51.1% KP
24,548
17.3% share
13,227g
187 CS · 5.1/m
Aeon#NA3
Vi · Jungle
5 / 6 / 16
46.7% KP
20,645
14.5% share
15,833g
275 CS · 7.5/m
sans epic gamer2#NA1
Sylas · Mid
12 / 9 / 14
57.8% KP
32,571
22.9% share
16,788g
228 CS · 6.2/m
Doublelift#NA01
Jhin · ADC
13 / 4 / 13
57.8% KP
45,476
32% share
19,731g
335 CS · 9.1/m
secret of us#993
Sona · Support
7 / 6 / 24
68.9% KP
18,907
13.3% share
12,802g
26 CS · 0.7/m
Red side
VictoryAnUglyBroccoli#TTV
Kog'Maw · Top
9 / 13 / 7
48.5% KP
48,717
28.2% share
15,392g
243 CS · 6.6/m
blaberfish2#NA1
Naafiri · Jungle
9 / 8 / 12
63.6% KP
32,040
18.5% share
16,260g
252 CS · 6.9/m
C9 Loki#kr3
Syndra · Mid
7 / 7 / 16
69.7% KP
45,891
26.5% share
18,376g
333 CS · 9.1/m
Mobility#NA2
Kai'Sa · ADC
8 / 7 / 11
57.6% KP
37,300
21.6% share
20,965g
301 CS · 8.2/m
ubak glock 3000#NA1
Rell · Support
0 / 10 / 21
63.6% KP
9,036
5.2% share
9,699g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
