Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Defeat
Ranked Solo/Duo · 84 days ago
8 / 6 / 12
K / D / A
64.5%
Kill participation
1,106.1
Damage / min
17,186g
522.4 gold / min
42
13 placed · 8 cleared
333
10.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHyperventilation#NA2
Ambessa · Top
10 / 7 / 11
50% KP
29,108
22.6% share
15,772g
263 CS · 8/m
1213212321#45654
Hecarim · Jungle
8 / 4 / 14
52.4% KP
19,060
14.8% share
15,672g
250 CS · 7.6/m
Jinus Bestfriend#Saja
Viktor · Mid
15 / 4 / 9
57.1% KP
39,132
30.4% share
15,915g
232 CS · 7.1/m
young#0000
Ziggs · ADC
8 / 6 / 16
57.1% KP
27,114
21.1% share
16,740g
255 CS · 7.8/m
Breezyyy#NA1
Camille · Support
1 / 10 / 13
33.3% KP
14,146
11% share
9,326g
38 CS · 1.2/m
Red side
DefeatjuIy#broke
Malphite · Top
4 / 12 / 12
51.6% KP
16,607
14.8% share
8,949g
133 CS · 4/m
TSM PubeSlayer#NA1
Kha'Zix · Jungle
9 / 9 / 15
77.4% KP
30,218
27% share
13,899g
192 CS · 5.8/m
teanivia#PCS
Hwei · Mid
8 / 7 / 6
45.2% KP
17,587
15.7% share
13,131g
245 CS · 7.4/m
C9 Loki#kr3
Taliyah · ADC
8 / 6 / 12
64.5% KP
36,390
32.5% share
17,186g
333 CS · 10.1/m
Sushi#Anago
Nautilus · Support
2 / 8 / 16
58.1% KP
11,103
9.9% share
9,406g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
