Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 83 days ago
15 / 13 / 25
K / D / A
58.8%
Kill participation
1,176.5
Damage / min
17,647g
428.5 gold / min
127
54 placed · 12 cleared
82
2 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
5
Inhibitors
0
Herald
2
Dragons
3
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLoneSomeRanger#Rank1
Akali · Top
18 / 9 / 10
47.5% KP
52,320
21.6% share
22,992g
299 CS · 7.3/m
ChúpéGùa#gruuu
Lee Sin · Jungle
9 / 13 / 17
44.1% KP
39,510
16.3% share
16,901g
233 CS · 5.7/m
Fares#7326
Cassiopeia · Mid
14 / 9 / 18
54.2% KP
52,918
21.9% share
19,421g
275 CS · 6.7/m
PR3TZEL#NA1
Tristana · ADC
15 / 14 / 11
44.1% KP
58,252
24.1% share
20,029g
281 CS · 6.8/m
1959#829
Aatrox · Support
3 / 23 / 15
30.5% KP
38,961
16.1% share
12,495g
42 CS · 1/m
Red side
VictoryNiran#vsni
Sion · Top
8 / 7 / 28
52.9% KP
35,815
13.8% share
17,846g
259 CS · 6.3/m
the bob killer 2#NA1
Kha'Zix · Jungle
10 / 13 / 19
42.6% KP
39,960
15.4% share
19,683g
194 CS · 4.7/m
DomeThunder#NA1
Lissandra · Mid
9 / 12 / 18
39.7% KP
44,992
17.4% share
19,330g
346 CS · 8.4/m
Zeypheer#NA1
Lucian · ADC
26 / 14 / 21
69.1% KP
89,745
34.7% share
28,927g
313 CS · 7.6/m
C9 Loki#kr3
Sylas · Support
15 / 13 / 25
58.8% KP
48,451
18.7% share
17,647g
82 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
