Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 81 days ago
6 / 8 / 6
K / D / A
42.9%
Kill participation
727.9
Damage / min
15,612g
434.5 gold / min
48
17 placed · 3 cleared
310
8.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHDAMFN#1987
Ambessa · Top
4 / 4 / 3
25% KP
36,364
27.8% share
15,368g
329 CS · 9.2/m
Shawner#000
Jax · Jungle
5 / 8 / 8
46.4% KP
20,413
15.6% share
15,463g
238 CS · 6.6/m
C9 Loki#kr3
Yasuo · Mid
6 / 8 / 6
42.9% KP
26,156
20% share
15,612g
310 CS · 8.6/m
Stay Frosti#NA1
Ziggs · ADC
9 / 3 / 9
64.3% KP
32,727
25.1% share
17,198g
272 CS · 7.6/m
TwigTheMighty#sTiK
Zoe · Support
4 / 6 / 10
50% KP
14,925
11.4% share
10,654g
40 CS · 1.1/m
Red side
DefeatOreo#719
Yorick · Top
2 / 7 / 3
17.2% KP
23,469
20.6% share
12,993g
299 CS · 8.3/m
narb#narb1
Qiyana · Jungle
4 / 5 / 11
51.7% KP
26,335
23.1% share
15,570g
309 CS · 8.6/m
Crucile#Coach
Locke · Mid
12 / 6 / 6
62.1% KP
26,861
23.6% share
16,053g
260 CS · 7.2/m
BugetSucky#0000
Kog'Maw · ADC
10 / 3 / 7
58.6% KP
24,502
21.5% share
17,124g
315 CS · 8.8/m
YaoChan#1238
Camille · Support
1 / 7 / 16
58.6% KP
12,775
11.2% share
9,864g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
