Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 81 days ago
6 / 8 / 8
K / D / A
51.9%
Kill participation
766.1
Damage / min
11,419g
380.8 gold / min
25
5 placed · 5 cleared
162
5.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIronicBlueIron#NA1
Quinn · Top
8 / 10 / 3
40.7% KP
19,479
19.8% share
11,915g
166 CS · 5.5/m
White Canyon#Ken
Wukong · Jungle
5 / 7 / 6
40.7% KP
20,508
20.8% share
12,956g
214 CS · 7.1/m
C9 Loki#kr3
Locke · Mid
6 / 8 / 8
51.9% KP
22,971
23.3% share
11,419g
162 CS · 5.4/m
thorfinn jr#2222
Jhin · ADC
7 / 9 / 4
40.7% KP
25,843
26.3% share
14,487g
244 CS · 8.1/m
IM PLAYING NAKED#EMPTY
Alistar · Support
1 / 11 / 13
51.9% KP
9,638
9.8% share
8,292g
28 CS · 0.9/m
Red side
VictoryFudgecakey#5811
Swain · Top
5 / 5 / 12
37.8% KP
30,503
21.8% share
14,151g
228 CS · 7.6/m
ShadowThrash#NA1
Kha'Zix · Jungle
13 / 4 / 9
48.9% KP
29,540
21.1% share
15,836g
232 CS · 7.7/m
WOOPAAA#829
Zoe · Mid
6 / 7 / 8
31.1% KP
26,122
18.7% share
10,581g
161 CS · 5.4/m
TICKTMASTRBOTTER#IDC
Draven · ADC
14 / 5 / 14
62.2% KP
40,932
29.3% share
21,057g
242 CS · 8.1/m
xXJuanTheSwanXx#fish
Pyke · Support
7 / 6 / 12
42.2% KP
12,602
9% share
10,367g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
