Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 81 days ago
7 / 3 / 14
K / D / A
58.3%
Kill participation
1,155.1
Damage / min
15,180g
594.9 gold / min
29
14 placed · 3 cleared
279
10.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIronicBlueIron#NA1
Quinn · Top
2 / 7 / 1
13% KP
11,290
12.9% share
8,453g
169 CS · 6.6/m
Anzareth#anz
Aatrox · Jungle
6 / 10 / 8
60.9% KP
19,170
22% share
10,461g
143 CS · 5.6/m
Maestro#TEMPO
Nasus · Mid
12 / 6 / 4
69.6% KP
33,232
38.1% share
14,180g
190 CS · 7.4/m
Destiny2007#BUI
Viktor · ADC
2 / 7 / 7
39.1% KP
15,649
17.9% share
9,738g
182 CS · 7.1/m
J4NNA#NA1
Janna · Support
1 / 6 / 8
39.1% KP
7,936
9.1% share
7,100g
25 CS · 1/m
Red side
VictoryTTV Solitified#NA1
Ambessa · Top
6 / 2 / 7
36.1% KP
16,308
13.8% share
11,815g
186 CS · 7.3/m
Joergerbomb#MLA
Pantheon · Jungle
8 / 8 / 14
61.1% KP
27,750
23.5% share
13,050g
145 CS · 5.7/m
Toronto Man#NA6
Sylas · Mid
11 / 5 / 9
55.6% KP
32,038
27.1% share
12,888g
194 CS · 7.6/m
C9 Loki#kr3
Syndra · ADC
7 / 3 / 14
58.3% KP
29,475
24.9% share
15,180g
279 CS · 10.9/m
Ilia Topuria#8155
Camille · Support
4 / 5 / 12
44.4% KP
12,647
10.7% share
8,679g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
