Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 79 days ago
10 / 6 / 8
K / D / A
62.1%
Kill participation
1,408.4
Damage / min
15,679g
539.1 gold / min
31
8 placed · 3 cleared
277
9.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSnowball#larp
Malphite · Top
1 / 11 / 9
52.6% KP
14,749
20.5% share
8,500g
97 CS · 3.3/m
Duo Ke Lian#NA1
Shaco · Jungle
7 / 6 / 3
52.6% KP
12,402
17.3% share
11,846g
179 CS · 6.2/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
5 / 5 / 8
68.4% KP
14,713
20.5% share
10,365g
151 CS · 5.2/m
MoreMore啊#0622
Zeri · ADC
4 / 2 / 6
52.6% KP
20,254
28.2% share
15,852g
339 CS · 11.7/m
Rokosoy#VOID
Seraphine · Support
2 / 5 / 9
57.9% KP
9,663
13.5% share
8,103g
41 CS · 1.4/m
Red side
Victory80Sheeps#Sheep
Varus · Top
8 / 7 / 2
34.5% KP
30,326
27.1% share
12,611g
185 CS · 6.4/m
ShadowThrash#NA1
Kha'Zix · Jungle
10 / 3 / 4
48.3% KP
25,286
22.6% share
13,623g
208 CS · 7.2/m
C9 Loki#kr3
Cassiopeia · Mid
10 / 6 / 8
62.1% KP
40,961
36.7% share
15,679g
277 CS · 9.5/m
PLAYINGTHISGAME#NA1
Ashe · ADC
1 / 1 / 5
20.7% KP
10,386
9.3% share
13,645g
271 CS · 9.3/m
Blackmill#Claw
Rakan · Support
0 / 2 / 13
44.8% KP
4,801
4.3% share
8,576g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
