Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 76 days ago
4 / 9 / 9
K / D / A
59.1%
Kill participation
501
Damage / min
8,709g
305.2 gold / min
96
35 placed · 10 cleared
26
0.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGoldenNinja103#NA1
Garen · Top
5 / 3 / 3
36.4% KP
15,269
14.3% share
9,963g
219 CS · 7.7/m
kisno#NA1
Jarvan IV · Jungle
4 / 4 / 12
72.7% KP
15,911
14.9% share
12,853g
213 CS · 7.5/m
dy远的#CN1
LeBlanc · Mid
5 / 5 / 6
50% KP
28,639
26.9% share
11,000g
174 CS · 6.1/m
melke#0001
Sivir · ADC
4 / 7 / 11
68.2% KP
32,421
30.4% share
14,464g
266 CS · 9.3/m
C9 Loki#kr3
Pyke · Support
4 / 9 / 9
59.1% KP
14,294
13.4% share
8,709g
26 CS · 0.9/m
Red side
VictoryFiji#Zone
Udyr · Top
7 / 0 / 8
53.6% KP
28,095
29% share
13,360g
270 CS · 9.5/m
MunchyPunchyLOL#TTV1
Master Yi · Jungle
13 / 7 / 3
57.1% KP
25,119
25.9% share
14,722g
200 CS · 7/m
Crucile#Coach
Cassiopeia · Mid
6 / 6 / 6
42.9% KP
24,161
25% share
12,095g
265 CS · 9.3/m
黑死牟 Kokushibo#DEMON
Nasus · ADC
1 / 4 / 14
53.6% KP
10,847
11.2% share
11,208g
197 CS · 6.9/m
ワカ ラカ#DDR
Soraka · Support
1 / 5 / 20
75% KP
8,607
8.9% share
8,549g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
