Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 75 days ago
9 / 5 / 7
K / D / A
38.1%
Kill participation
907.6
Damage / min
15,301g
469.1 gold / min
27
8 placed · 4 cleared
257
7.9 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGoldenNinja103#NA1
Darius · Top
9 / 2 / 5
33.3% KP
16,408
13.9% share
14,396g
263 CS · 8.1/m
alchemist#LARP
Lee Sin · Jungle
15 / 3 / 6
50% KP
24,711
20.9% share
17,540g
272 CS · 8.3/m
C9 Loki#kr3
Locke · Mid
9 / 5 / 7
38.1% KP
29,602
25% share
15,301g
257 CS · 7.9/m
Good Boi#twtv
Ezreal · ADC
8 / 10 / 14
52.4% KP
41,133
34.8% share
18,247g
260 CS · 8/m
BenTbeyondrepair#NA1
Braum · Support
1 / 10 / 19
47.6% KP
6,434
5.4% share
9,745g
28 CS · 0.9/m
Red side
DefeatMikasa Ackerman#Tempy
Yone · Top
7 / 10 / 5
40% KP
31,864
23.1% share
14,808g
284 CS · 8.7/m
東方树叶#爱七宝版
Naafiri · Jungle
8 / 9 / 5
43.3% KP
25,676
18.6% share
14,367g
208 CS · 6.4/m
Tringe#NA1
Veigar · Mid
3 / 7 / 7
33.3% KP
24,947
18.1% share
12,047g
239 CS · 7.3/m
Tactical0#NA1
Hwei · ADC
11 / 8 / 9
66.7% KP
44,886
32.6% share
16,615g
251 CS · 7.7/m
fast car 47#NA1
Thresh · Support
1 / 9 / 20
70% KP
10,386
7.5% share
9,525g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
