Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 72 days ago
21 / 6 / 19
K / D / A
70.2%
Kill participation
1,488.9
Damage / min
19,652g
585.2 gold / min
24
6 placed · 1 cleared
246
7.3 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWOOPAAA#829
Zoe · Top
9 / 4 / 17
57.8% KP
47,450
23.9% share
13,721g
229 CS · 6.8/m
kisno#NA1
Shyvana · Jungle
8 / 9 / 17
55.6% KP
29,911
15.1% share
17,970g
298 CS · 8.9/m
TTV Solitified#NA1
Zaahen · Mid
5 / 13 / 12
37.8% KP
33,838
17.1% share
12,158g
192 CS · 5.7/m
Curtis Jackson#GRODT
Karthus · ADC
14 / 16 / 13
60% KP
62,006
31.3% share
18,558g
254 CS · 7.6/m
Puppeh#333
Camille · Support
9 / 15 / 9
40% KP
24,964
12.6% share
11,554g
53 CS · 1.6/m
Red side
Victorygod#Ø Ø
Vayne · Top
3 / 12 / 8
19.3% KP
25,619
14.3% share
10,758g
202 CS · 6/m
Stackosaurus#STACK
Nasus · Jungle
3 / 11 / 22
43.9% KP
18,305
10.2% share
12,794g
162 CS · 4.8/m
C9 Loki#kr3
Locke · Mid
21 / 6 / 19
70.2% KP
50,003
27.9% share
19,652g
246 CS · 7.3/m
ttv tewbone#sub
Kalista · ADC
27 / 8 / 17
77.2% KP
77,794
43.4% share
23,243g
260 CS · 7.7/m
kurfyou#NA2
Taric · Support
3 / 8 / 33
63.2% KP
7,543
4.2% share
11,537g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
