Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 71 days ago
4 / 2 / 13
K / D / A
56.7%
Kill participation
1,200.1
Damage / min
13,247g
500.8 gold / min
21
6 placed · 2 cleared
230
8.7 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPhilip#tart
Ambessa · Top
3 / 2 / 3
20% KP
24,938
23.3% share
10,373g
238 CS · 9/m
Exuan#xyi
Kayn · Jungle
13 / 2 / 7
66.7% KP
19,888
18.6% share
14,336g
191 CS · 7.2/m
C9 Loki#kr3
Sylas · Mid
4 / 2 / 13
56.7% KP
31,743
29.7% share
13,247g
230 CS · 8.7/m
Towonto#NA1
Hwei · ADC
5 / 5 / 8
43.3% KP
21,510
20.1% share
11,684g
190 CS · 7.2/m
The Bitter Truth#Minji
Janna · Support
5 / 1 / 16
70% KP
8,885
8.3% share
9,274g
21 CS · 0.8/m
Red side
Defeatasdkjhasd#asdas
Kennen · Top
2 / 5 / 1
25% KP
18,664
27.6% share
9,411g
221 CS · 8.4/m
Bad Apple#000
Hecarim · Jungle
1 / 6 / 3
33.3% KP
11,186
16.5% share
10,072g
221 CS · 8.4/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
0 / 7 / 2
16.7% KP
13,892
20.5% share
7,459g
178 CS · 6.7/m
cant type#1998
Vladimir · ADC
5 / 4 / 1
50% KP
15,412
22.8% share
10,984g
231 CS · 8.7/m
usu#NA1
Pyke · Support
4 / 8 / 3
58.3% KP
8,580
12.7% share
9,981g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
